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Rimworld ideology specialist
Rimworld ideology specialist











Ideology Russian Translation(): (no assemblies) Graphics Settings+(Telefonmast.GraphicsSettings): GraphicSetter(1.0.0) XML Extensions(imranfish.xmlextensions): XmlExtensions(av:1.3.0,fv:1.6.6)īetter ModMismatch Window(Madeline.ModMismatchFormatter): ModMisMatchWindowPatch(1.0.0) ) I would recommend a warning like "The colonists X, Y, and Z will lose their Sniper role", or at least a notification on the top of the screen that it has happened.Log uploaded on Saturday, June 18, 2022, 10:21:46 AM Existing specialist colonists losing their role, through an ideology reform, is silent. I think that, generally, no matter what editing steps you take during your "Reform ideoligion", if you have an X specialist role beforehand and an X specialist role afterwards, then any colonists in your ideoligion that had the old X role should end up with the new X role.ģ.

rimworld ideology specialist

If the player has to recreate a specialist role (because the old one was autodeleted, but I'm guessing-yes, I just tested it, with production and research specialist roles-the same would happen if the player deleted and then recreated it), existing specialists lose their role rather than being migrated to the new one. (I haven't checked for other combinations that lead to similar problems.)Ģ. Incorrect detection of incompatible memes and precepts, specifically for the shooting specialist, gladiator duel event, and corpse-seeing preferences, when Human Primacy is used with either Supremacist or Raider. To sum up, there are a few issues during the "Reform ideoligion" step:ġ. You can see how he adds Human Primacy to a Raider ideoligion around 16:52, and it automatically drops his MaxDakka (shooting specialist) role, and, although he puts back a replacement (called "Dakka"), his colonist KarlWallace is no longer a shooting specialist (the pink icon disappears, as you see at 18:51) he doesn't notice this until later, when a caravan with KarlWallace gets ambushed. The player then has to do role change ceremonies to turn the colonists back into specialists.Īctually, Youtuber Francis John ran into the same thing here: This creates an additional problem, even if the player remembers to put all the precepts back: For the shooting specialist role, any current shooting specialists lose their role (because the role was deleted and replaced with a new one), and this occurs silently. (Raider, interestingly, only says that Duel of Humanity and Corpses (not Sniper) will be removed.) (Also, I think something similar happened when I added the Human Primacy meme to Supremacy.) The same thing happens if I try to add pretty much any other meme: flesh purity, collectivist, proselytizer, male supremacy, etc.

rimworld ideology specialist rimworld ideology specialist

So it's nonsensical for the interface to tell me they're incompatible and to auto-remove them. The thing is, none of those precepts are incompatible with Transhumanist, and I can add them right back on the next screen. "The following precepts are incompatible with this new meme selection and will be removed: Duel of Humanity, Corpses, Sniper "Īnd it automatically removes them from the ideoligion I'm reforming.

rimworld ideology specialist

When I click "Done" from that screen, it says: I click the lightbulb icon and the "Reform." button, then click either of the Supremacist or Human Primacy buttons, then choose to add the Transhumanist meme. In the save linked at the bottom, I have an ideoligion with the memes Supremacist and Human Primacy, and have enough points to reform it.













Rimworld ideology specialist